When the sun falls asleep, I will take you into the magical moonlight!
Hello everyone! My new tower defense game Moonlight Defense is now released!
I spent 2 years thinking, designing, and producing.
I have added many interesting ideas to this game, such as: based on the players current level performance, it can directly affect the difficulty of the next level of the game, adding more uncertainty to the game.
In this game, you will have a special forces team, each equipped with unique skills:
XGP: Responsible for attacking and eliminating enemies.
JSG: Responsible for slowing down enemy speed, creating chaos, and being able to release toxic gas.
SAB: Responsible for collecting energy.
LES: Can only seriously injure enemies and cause permanent damage to them.
KTC: It can launch a tracker, which can double the attack power of other weapons and is an efficient tool for assisting and killing enemies.
The purpose of this game is "to eliminate enemies near SAB to gain energy, accumulate more energy, and make subsequent levels easier to pass." This may seem simple, but it requires a reasonable combination of each weapon to achieve it, which is very challenging.
I firmly believe that Moonlight Defense is a great tower defense game, and I hope players can try new challenges and stories through this game, and enjoy a new gaming experience.
Thank you for your support!